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Old 04-04-2012, 05:47 PM   #31
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Posting these blind, so don't know what the actual content is, but by the reactions I've seen, they're good.

If you want to wait until release before looking at much, consider these spoilers.

First, a designers walkthrough of one track. (Dark City Run)


Open in YouTube SD | Open in YouTube HD (when available)

Next, the first 3 of 33 editor tutorial videos. (and yes, I know the first one is numbered 0, you'll see why!)

0. Intro


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1. The Basics


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2. Spline Points and Checkpoints


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Old 05-04-2012, 04:51 PM   #32
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This might get annoying for you guys, but they're all going up in this thread....

3. Objects


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4. Track Settings


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Old 06-04-2012, 12:17 PM   #33
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In the next episode of "How to Make Stuff" we come across object and camera properties.

5. Advanced Object Properties


Open in YouTube SD | Open in YouTube HD (when available)

6. Game Camera


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Old 07-04-2012, 06:27 PM   #34
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7. Custom Cameras


Open in YouTube SD | Open in YouTube HD (when available)

8. Bike Rider


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Old 09-04-2012, 12:25 PM   #35
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9. Physics Bubble


Open in YouTube SD | Open in YouTube HD (when available)

10. Gluing, Grouping & Favorites


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Old 12-04-2012, 05:29 PM   #36
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Um. Watch this video. Then watch it again. That is all.


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Old 13-04-2012, 01:09 AM   #37
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Originally Posted by Tak View Post
Um. Watch this video. Then watch it again. That is all.

Holt ****, Trials/LBP/Minecraft in one? Or do you think the landmarks are backgrounds?
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Old 13-04-2012, 05:32 AM   #38
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Originally Posted by TfR Newt View Post
Holt ****, Trials/LBP/Minecraft in one? Or do you think the landmarks are backgrounds?

The Taj Mahal lookalike is made with the editor. The track is probably an area in the 4x2 km map. The editor is pretty much unlimited, with a driving line of 4km and 4000 objects on it not getting to the absolute limit.

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Old 14-04-2012, 02:56 AM   #39
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Hopefully its pretty simple to create a track. I thought on Trials it was difficult.
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Old 14-04-2012, 10:38 AM   #40
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Originally Posted by Molio View Post
Hopefully its pretty simple to create a track. I thought on Trials it was difficult.

Same here, though for level editors I've got a secret weapon - 12yr old son who loves that kind of thing
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Old 16-04-2012, 05:57 PM   #41
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It does appear to be quite simple to make a track. To make one well does appear to be more difficult.

They've just released videos based on numbers for ways of altering certain criteria, as well as filters for allowing multiple triggers to cause one event, but only if all triggers set off.... plenty of scope for doing lots.

40 hours to go.
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Old 18-04-2012, 10:38 AM   #42
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downloading now from the dashboard .. searched on a-z , its a bit early for the game to appear on xbox.com


anyone fancy doing multiplayer cheevie with me?
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Old 18-04-2012, 06:32 PM   #43
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Only just looked at the videos and its prompted me to download the demo. If I like then I'll be getting this
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Old 18-04-2012, 07:18 PM   #44
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Just got. Liking it so far. Just been kicked off the telly and computer. Grrrr.
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Old 18-04-2012, 07:21 PM   #45
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Yep I like it. Just played the demo and its good, so me thinks I'll have to get this

Beat Tak's flying man
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Old 18-04-2012, 09:36 PM   #46
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Downloading now......rather excited
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Old 18-04-2012, 10:23 PM   #47
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Open in YouTube SD | Open in YouTube HD (when available)

simple 'trick' on the editor, just experimenting with switches, heres what i managed after about an hour of playing about.

bike flips up barrel to hit switch which triggers piano drop.
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Old 18-04-2012, 10:56 PM   #48
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well downloaded it but the leaderboards seem to be down so now times being set
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Old 19-04-2012, 12:23 AM   #49
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Yeah, probably overloaded.
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Old 19-04-2012, 03:42 PM   #50
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There was an issue with the SP and one of the MP leaderboards that have now been fixed.

A couple of the skill games have serious exploits to them, the Icarus one, as well as the one where you transport a ball above your bike.

Currently working on a wheelie distance skill game. Well, not working on it, but working to get the scoring system working.
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Old 20-04-2012, 12:50 PM   #51
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Well, the scoring system is nearly complete. Just a minor hit trigger issue to solve, and I'll be happy.

28 steps involved, and it's a rather big mess of logic. The game checks every frame certain things that I've asked it to.

Is the front wheel off the ground?
Is the rear wheel on the ground.
Has the rider travelled further than their previous maximum distance? (anti-cheat prevention!)

If all those are true, increase the score counter by the difference in distance between the previous frame and the current one.

To check the wheels, there's collision detectors, so if a wheel is on the ground it gives one value, if it's not it gives another.
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Old 20-04-2012, 01:25 PM   #52
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First impressions are good, only done 30 mins or so ATM
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Old 20-04-2012, 01:25 PM   #53
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Not had time for more than a brief go, look forward to seeing peoples creations
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Old 21-04-2012, 12:58 AM   #54
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Well, my skill-game is up, so feel free to search for PzR Tak, and download the wheelie challenge.

Thinking of making a hang glider next.
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Old 21-04-2012, 01:10 AM   #55
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Cheers Tak. Fantastic game dont you think?
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Old 21-04-2012, 01:13 AM   #56
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Originally Posted by HLR Milo View Post
Cheers Tak. Fantastic game dont you think?

I never even had a doubt.
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Old 21-04-2012, 03:02 PM   #57
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I've just downloaded and completed the demo. It's a great follow on from the previous game. Unfortunately I can't afford to buy the full game
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Old 22-04-2012, 12:18 PM   #58
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Just so people know, there are 3 individual Time Trial competitions running for Trials Evolution at the moment.

Currently in the Forza 4 competition section, but discussions are afoot to find or create a more suitable place for these.

Gauging interest Trials Evolution - Time Trial - FMUK - First Tournament

TimeTrial FMUK Trials Evolution TT Week 1: 21 - 28 April - FMUK - Sewage Plant + User created track, Spelunked (made by Redlynx)


Also, there is a chat thread, here: FMUK Trials Evolution TT Discussion - FMUK
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Old 24-04-2012, 03:02 AM   #59
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Just built myself a speedo, using the editor logic system.
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